Beyond the animated landscape: videogame glitches and the sublime

Meades, A. (2015) Beyond the animated landscape: videogame glitches and the sublime. In: Pallant, C., ed. Animated Landscapes. New York: Bloomsbury. ISBN 9781628923513

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Abstract

This anthology is ostensibly concerned with landscape – with its depiction,
presentation and animation within a range of media, and the complexities of representation and meaning that this raises. This chapter approaches landscape from the animated context of the contemporary videogame, where its visual depiction, the challenges it presents and its gradual exploration and navigation is not only instrumental in forming the way that players play, but the way that gamespace and landscape are understood.

Item Type: Book Section
Subjects: Q Science > QA Mathematics > QA0075 Electronic computers. Computer science > QA0076.75 Computer software
Divisions: Faculty of Arts and Humanities > School of Media Art and Design
Related URLs:
Depositing User: Mr Alan Meades
Date Deposited: 13 Nov 2015 15:57
Last Modified: 13 Nov 2015 15:57
URI: https://create.canterbury.ac.uk/id/eprint/14025

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Last edited: 29/06/2016 12:23:00