Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation

Vickers, S., Istance, H. and Heron, M. (2013) Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation. In: Mackay, W. E., ed. CHI '13 Extended Abstracts on Human Factors in Computing Systems. CHI EA '13. New York: ACM. pp. 19-24 ISBN 9781450319522

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Abstract

Current approaches to enabling access to computer games are typically fragmentary, and may involve manual expert configuration of the game, or of the input or output devices used. We present work towards a comprehensive software framework to facilitate dynamic adaptation of computer games to different levels of physical and cognitive abilities. The framework is grounded on a task analysis of gameplay by expert players, and integrates automatic modification of games tasks, interaction techniques, and input device configuration according to a profile of user abilities.

Item Type: Book Section
Uncontrolled Keywords: Accessibility; accessible gaming; adaptive interfaces; eye tracking; game engines
Subjects: Q Science > QA Mathematics > QA0075 Electronic computers. Computer science > QA0076.75 Computer software
Depositing User: Michael Heron
Date Deposited: 07 Oct 2013 14:46
Last Modified: 07 Oct 2013 14:46
URI: https://create.canterbury.ac.uk/id/eprint/12286

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Last edited: 29/06/2016 12:23:00