Why we glitch: process, meaning and pleasure in the discovery, documentation, sharing and use of videogame exploits

Meades, A. (2013) Why we glitch: process, meaning and pleasure in the discovery, documentation, sharing and use of videogame exploits. Well Played Journal, 2 (2). pp. 79-98. ISSN 2164-344X.

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Item Type: Article
Subjects: H Social Sciences > H Social Sciences (General)
N Fine Arts > N Visual arts > N0002 General
Q Science > QA Mathematics > QA0075 Electronic computers. Computer science > QA0076.75 Computer software
T Technology > T Technology (General)
Divisions: pre Nov-2014 > Faculty of Arts and Humanities > Media
Depositing User: Mr Alan Meades
Date Deposited: 17 Jan 2013 16:11
Last Modified: 23 Sep 2016 16:25
URI: https://create.canterbury.ac.uk/id/eprint/11462

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Last edited: 29/06/2016 12:23:00